Thursday, February 26, 2009

Flow

In Flow, you play as a microscopic organism trying to survive in a seemingly primordial environment by devouring other creatures and filling up your health meter, represented by body segments, in order to increase your size and evolve. Certain "boss" organisms, for lack of a better term, leave behind special pieces of themselves that cause you to evolve in specific ways, possibly taking on characteristics of the creatures themselves. You pass through multiple levels of the watery environment and into darkness by devouring a red organism to go deeper, and a blue to go back up. This is a beautifully done game, with a clean, simple art style that makes it easy to figure out what you have to do next. Everything has a soft glow about it that looks even cooler as you progress into the darker levels of the environment. The music is ambient and sets the tone of the game very well, and is quite relaxing, even when things get hectic as you eat and try to avoid being eaten by some of the game's larger creatures. It might take you 30 minutes or so to reach the bottom, and once you do, your creature ascends to the topmost layer and evolves into a completely different form, allowing you to play through the game again, which is a very different, and much more challenging experience. One of the most impressive in-browser Flash games I've played, it's also available for a free download to play directly from your desktop if you have a slower connection speed.

1 comment:

  1. This was intersting. I really enjoyed the music and the look of the thing, but believe it or not, my computer had trouble running it once I got to the hostile "red" thingy just a few minutes in. Probably that nasty paging file/virtual memory thing popping up again. C'est la vie!

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