Released in 1997 by the now defunct Interplay, and developed by the now defunct Black Isle Studios (key members of which formed the now defunct Troika Games), Fallout takes place in California in the bleak aftermath of a nuclear holocaust brought on by a war between the U.S. and China. Civilization has basically crumbled, with few crops to grow, most of the water undrinkable, a
nd most technology scavenged from the wreckage of the old world. Cows only come in the two-headed variety now, and bottle caps and barter are the only monies.
A lucky few completely escaped the devastation by retreating to the safety of self-sustaining underground vaults built in the decades preceding the war, and you begin the game as a member of Vault 13. Oblivious to what has become of the outside world, most of the older vault dwellers want it to remain that way. The vault has fallen on hard times, however--specifically, a chip that controls the purification of the vault's entire water supply has malfunctioned, leaving only 180 days of fresh water remaining. You, as the young protagonist, have been tasked with finding a new chip somehow, since no one remembers how the damned things work anymore. There is more going on than you first realize however, and the story takes you further away from the vault, and into the middle of a plot which could destroy the human race once and for all.

A lucky few completely escaped the devastation by retreating to the safety of self-sustaining underground vaults built in the decades preceding the war, and you begin the game as a member of Vault 13. Oblivious to what has become of the outside world, most of the older vault dwellers want it to remain that way. The vault has fallen on hard times, however--specifically, a chip that controls the purification of the vault's entire water supply has malfunctioned, leaving only 180 days of fresh water remaining. You, as the young protagonist, have been tasked with finding a new chip somehow, since no one remembers how the damned things work anymore. There is more going on than you first realize however, and the story takes you further away from the vault, and into the middle of a plot which could destroy the human race once and for all.
Fallout is first and foremost, a role playing game. Character creation involves spending points to shape your characters Abilities (strength, agility, intelligence, etc.) and Skills (Sneaking, Science, First Aid, etc.), and choosing Traits or Perks, which act as quirks that set your character apart—usually on a tit-for-tat basis. Finesse, for example, means you do less damage overall, but are more likely to deliver critical hits during combat. My personal favorite, Bloody Mess, does nothing more than ensure that anything you kill will die in the bloodiest, most explosive manner possible.


In terms of visuals, Fallout is an old game, and so runs at a lower resolution (640 x 480) than what most people are probably used to, but the graphics are detailed enough so that I never had a problem telling what was going. In fact, I would say the game looks really good in terms of how well it evokes the mood and theme of the Fallout universe. The game has a cohesive sense of style, from the buildings and props, to the interface, evoking the feel of a post apocalyptic landscape as seen through the lens of early 20th century science fiction themes, down to the intro music and the sarcastically cheerful pip-boy, the game's mascot. The death animations were more visceral and satisfying than pretty much anything I've seen in recent memory. The audio is also excellent. I'm no audiophile, but the music was nicely sparse and ambient, and the voice acting was excellent throughout the entire experience. Every scrap of dialog was elaborate and well written, with some really wonderful NPC conversations, and I finished the game feeling like a lot of mysteries were left unsolved, or even unknown to me. It didn't help that my character wasn't very bright—while he could have been worse—like an invalid, I suppose, most of his dialog options were pretty blunt. Still, it's obvious a lot of work went into giving you the option to solve things in a way that was compatible with the sort of character you chose, and while on my first play through I pretty much shot and stabbed my way through almost everything, while occasionally (I'm not kidding) saying only “Duh” or “Uh” in certain conversation trees, you could definitely sneak, charm, or bluff your way around most of the game's obstacles if you have the right skills and attributes.

I remember when my computer would run computer games. ANY computer games...*sniff* Nevertheless, that's a fine review of a fine game, good sir.
ReplyDeleteAnd let me add Fallout 3 to the list of games Fallout makes me wanna play. If I'm dreaming, I might as well dream big!